Friday, 29 March 2024
Wednesday, 27 March 2024
Unit 16 - LO2 - P2 - Task 4
Report on Audio considerations.
When recording audio there are many things you have to consider, not even just about the audio itself but also about things such as file size and different types of file compression in order to make the file as small as possible without losing any audio quality.
Sound Formatting
Sound formatting is a very important aspect in trying to store your audio, you have to consider the aspects of your computer and which specific thing you're using it for, for example if you're making a movie, you would want a much clearer audio without any loss and therefore go for a sound format that uses lossless instead of lossy.
Storage methods
Storage methods are also important to consider when trying to record audio as you have to think about if you have the means to record the audio and store it. If you have a long audio file and can't store it then you're going to lose quality depending on the type of compression you use and therefore its overall beneficial to have the correct storage method.
Compression
When recording audio, the files can become very large some of the times, therefore it is a necessity to actually compress the size of your files so that you don't slow down the software you're using but also can store everything you need without any hassle of having to upgrade your storage.
Size versus quality
Tuesday, 26 March 2024
Unit 16 - LO2 - P2 - Task 2/3
- Camera Mic
- Audio recorder
- IPhone Mic
Friday, 15 March 2024
Tuesday, 12 March 2024
Unit 16 - LO2 - P2 - Task One
How sound is produced
Task one
Foley
sound / Wild tracks
Foley sounds
are created and used to enhance the realism of a specific soundtrack – it’s a
creative way to make the very subtle and minute sounds that an average boom mic
is not able to pick up, and by adding them to your media product it adds a
level of realism that the text wouldn’t have without it. Wild tracks are also
very similar to foley sounds in the case that they aim to make the suspension
of disbelief greater for the audience through the use of sound, by recording
external sounds on set that can then be added in post as diegetic sound for a
greater effect for the audience, such as the noise of a crowded street being
added over a scene in a film. We can see 1:10 – 1:15 of this video, he uses a large 100 gallon pool of water to
create the sound of water splashing, this may be used to reflect someone
swimming in a film or something being dropped into water, and where a boom mic
might not be able to pick it up, you’re able to get a greater of depth of sound
when added here.
Theme
music for a title sequence
Theme music
that is used in a title sequence is a song or score that is specifically made
for that media text. It is used to represent that media text and when someone
hears the song, they will think back to that media text therefore making it
more memorable. We can hear an example of theme music in the opening sequence
for “Star wars” at 0:28 the theme music for star
wars plays. This has made the movie itself easily memorable due to the music
that accompanies the opening of the movie and makes it easier for the audience
to get engrossed in the movie.
Film
score
A film score
is very similar to theme music for a title sequence in a film, however the film
score usually accompanies the film the entire way and can be heard throughout
the media text you’re watching. It is used not only to make the movie more
memorable but also used to enforce emotion, as the music is made to
specifically represent what the movie is; what its about and what it
stands for. And when you hear that song that represents so much of a movie it
creates a large amount of emotional magnitude in the audience. An example of
this in a film is the film score for the movie “Jaws” where whenever the shark appears the film score can be heard. This
represents the main movie’s intentions of fear and how the audience is meant to
fear what’s going to happen whenever the music can be heard.
Character’s
signature tune
A
character’s signature tune is used much like the other tune type’s so far, it
is used to represent a character and their motives through the music that is
played alongside them. It adds to the character, and in some cases can even
hint to somethings and can also act as a red herring such as playing ominous
music on a character who we think is a murderer but it’s not them. An example
of a signature tune being used is for “James Bond” as the music represents his spy themes, being a rather
mysterious tone for the character but also represents all of the adventures he
will go on and makes the audience appreciate the character more for the music
that plays alongside him as it represents his motives.
Incidental
music
Incidental music is background
music that is intended to add atmosphere to the film or text, it does this by
reinforcing what is currently happening in that moment, if it was to represent
an upbeat atmosphere it would be upbeat music and visa versa. An example of
this can be seen at 0:00 to 0:18 in this video where the music is being used to present the character as a laid
back person who can easily explain things with ease. Through the correct use of
incidental music you can use it to control the narrative of a film and make the
narrative much easier to understand for the audience, it can also be used for
narrative techniques such as red herrings, where the music is used to divert
the audience in what they believe about the narrative.
Voice-overs
Voice overs in media can be used
to make things much more clear, a voice over is where a person talking is added
over the film in post to make explain something or give extra context to what
is being shown, it is a very effective way to make the media text you have
produced make more sense without having to make it too long while going into
explanation. It also helps when there is no person present on the set that can
explain things, or no dialogue in the film. We can see an example of this in “Planet
Earth” where the person doing the voice
over gives more context and information about what is being displayed, giving
more information that wouldn’t of been accessible hadn’t it been there.
Overall, voice-overs are a very effective way to make the audience more
anchored into what is being shown, as it allows for the producers to make the
audience get the preferred reading of the text they are displaying rather than
the oppositional reading.
Friday, 8 March 2024
Tuesday, 5 March 2024
Unit 16 - LO1 - P1
Unit 16: How is sound used
in media industries?
To Educate:
Sound
is used in media industries in many cases to educate the audience about what
they may be watching or listening to. An example of this in media is in
documentaries via a narration, in this instance sound is used by the media
industry to educate the audience about what is on screen at that moment in
time, such as in the “Planet Earth” documentary which uses
narration to talk about the wildlife that is being presented. Planet Earth is a
documentary carried out by BBC 1 that talks about all things nature, it goes
into detail about things such as forests and oceans and educates the audience
about the world. Narration is the practise of adding a non-diegetic sound of a
person talking over a video such as “We begin in the oldest desert on earth –
the Namib in South west Africa.” This allows for the audience to give a better
understanding of what is happening and allows them to learn things in more
depth, and with how much may be happening in an in-depth show such as Planet
earth, having a narration to help the audience with what is happening on screen
allows them to actually understand how things work with the help of a trained
professional. Overall this allows the audience to become more educated about
what they’re watching in contrast to if there wasn’t a narration, as for things
that are more in-depth, a simple verbal display may not be enough.
To Inform:
In
media industries sound is also used to inform the audience about what may be
happening through reports. An example of this would be how the news industry
such as “BBC News” has reports on things that
are happening. BBC News is a news outlet made by BBC that uses reports to
inform the consumers of their media about things from the weather of that day
to foreign affairs that are currently happening. A report is when someone gives
a spoken account about something they have investigated and allows them to
inform the audience, this can be seen in BBC News’ 6th of March 2024
episode where it was stated that “Chancellor Jeremy Hunt will deliver the Budget
today, outlining the government's tax and spending plans.” This report on the
budgeting situation informs the audience that are listening to the news report
that Jeremy hunt is going to deliver the budget on the governments tax plans,
this gives them information that they usually wouldn’t just come across and
allows them to know about something they previously wouldn’t of. Overall, the
news industry uses reports to inform the audience of many things that may be
happening across the world and acts as a efficient way to tell people about
what’s happening.
To
Entertain:
Media
industries also use sounds in their products to create a sense of
entertainment. They do this through the use of sound effects and jingles. An
example of this would be in BBC Radio 4’s “The Archers” which use jingles and sound effects to create a
suspension of disbelief for the audience. A jingle is a catchy musical tone or
audible slogan that is used to represent your show, The Archer’s use their
jingle in order to crate a setting that fully pulls the audience into their
show, it acts as a gateway into the episode and prepares their audience for
what is going to happen, therefore entertaining the audience. Sound effects are
small audio mp3 files that are played throughout the episode to add to the
suspension of disbelief as well, they are used by industries to add to the
setting such as in the 29.01.24 episode of the archers where at 0:50 of the
episode we can hear that we’re outside with the characters due to a bird
chirping sound effect that is playing. Overall, the industries use sound to
create a suspension of disbelief which helps the audience gets involved in the
episode and get more entertained by the actual episode as The Archers treats
their audience as characters as well.
Sell
products:
Media
industries that are trying to sell a product also use sound to make users more
familiar with their product, which makes them come back to the product. An
example of this is how industries will use the same music in their
advertisements in order to sell their product. Advertisements are displays of
commercial goods that a company is trying to sell, and usually is seen in
either written or video form; when a company uses a video advertisement it will
usually be accompanied by a catchy tune that plays alongside the advertisement.
We can see this in trailers when a film company is trying to sell their movie,
the company behind the movie “Skyfall” uses the song with the same name
“Skyfall” to promote their movie by making the audience familiarised with the
movie through the song that is always played in the trailers. This gets the
song stuck in their head and makes them thing about the movie whenever the
remember the song.
Wild
tracks:
Media
industries will use wild tracks much similarly as they use sound in
entertainment, many companies use wild tracks to create a greater suspension of
disbelief in the audience to get them more involved in the media they are
taking in. An example of this is the “Block breaking” sound effect used by the games company
“Mojang” in their game Minecraft. The use of this sound in their game creates a
better form of suspension of disbelief as it adds to the realism of the game.
While the game is clearly fictional due to its abstract art style, the fact
that we can physically hear the progress of us breaking a material in the game
adds to the realism of the game and makes the audience more involved in what
they’re doing.
Atmospheric
Sounds:
Atmospheric
sounds are used by companies in order to make the audience more indulged in the
media they’re consuming, its used across many corners of media from movies to
video games and allows for the audience to fall further into suspension of
disbelief as it adds realism to the environment they are digitally being
introduced to. An atmospheric sound may be a sound effect that is used to match
the environment that a character might be in, or it may be a music score made
by a producer to match the emotions that are being portrayed in the media and this
allows for the audience to feel as if the environment that their characters are
in is more real as if it didn’t have any atmospheric sounds. We can see this
used in the Netflix original movie “Spaceman” which uses sound in order to reflect the emotions
of the main character “Jacub”.
Sound
effects:
Many
media industries use sound effects in order to convey something or create
meaning. We can see this in horror movies when they use sound effects to create
tension in their media, an example of a horror movie where they use sound
effects in a movie is in the movie “Evil dead rise” where they use the sound effect of wet feet
steps to imitate a floor being covered in blood, to reflect the massacre that
had happened previously. This creates a more realistic setting for the audience
as we see that there is blood splattered which makes the audience more
enveloped in the movie they’re watching and creates more tension for the
audience.
Dialogue:
Dialogue
is the use of a conversation in media, people can use this to build character
in films or games and allows for the audience to understand whats happening. An
example of this being used is in “Deep Blue sea” where Samuel L Jackson gives a speech which builds
confidence in the other characters, this conveys to the audience the emotions
which is currently happening in this movie such as the panic which can be felt
in this movie when he is giving his speech.
Music:
Music
is used to specifically anchor meaning in media texts, it allows for the
audience to build on what’s already happening in the text at that point and
builds on whatever is needed, such as emotion or meaning. An example of this
would be the use of the song “Dreamer” in the advert for the apple vision pro. The use of this song is
symbolic as it allows for the audience to feel as if the product is for people
who want to dream big and this song anchors that meaning into the product as it
allows for the audience to feel as if the product makes you able to live your
dreams.
To
enhance visuals:
Sound is also used in many cases to enhance visuals,
this means that the audio that is played reinforces the visuals of what’s
happening in scene through post-production editing. Many media industries may
do this as some of the sounds they wanted couldn’t be made in the actual recording
and therefore they record the sound exteriorly and add it to the film. One
example of this are the hammering sounds in the “Iron Man”
movie, by using the sound of a hammer hitting metal gives the effect that
actual effort went into crafting this suit of armour, where in reality it
probably didn’t sound like that before post production. Another example of sound being used to enhance the visuals of a
media text is in “Star
wars attack of the clones” where we can hear the non-diegetic sound of
the two lightsabres hitting each other, while we know this is a fictional sound
that has bene added in post, the use of it to add to the realism of the
lightsabres crashing into each other makes the visuals much greater as we can
be lead to believe that they are actually clashing which makes the effect
greater for the audience.
Use of silence:
Finally, many industries also use the sound of
silence to create a meaning in their media text, they do this to reflect not
only emotional aspects but physical aspects of the media text; this can be seen
in the movie “A
quiet place” to reflect the audible impairments of one of the
characters. In this movie, making noise can kill you therefore any diegetic
sound that can be heard builds suspense for the audience, however the fact that
a sound is currently being made but we can’t hear it as the audience is an
effective way to build even more tension as the person who is deaf cannot hear
what is happening but has to see it in order to understand.
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